Destiny 2 game director Luke Smith on why sometimes designers at Bungie are too good at shooters
[ad_1] In May, Bungie flew Post Arcade out to L.A. for the announcement of Destiny 2 with a sweaty mix of fans and press in an overheated airplane hanger. Destiny 1 was a mix of impeccable gameplay design mixed with some frustrating issues. Despite that, it’s garnered a huge player base and an army of dedicated…